Once you edit the input for a tool Blender gives you an option to reset it back to whatever preset you're using. Here's how the Gesture Border settings are setup for the Maya preset:ĭon't be afraid to play around with the inputs either. You may have to play around with these to find a method that works with the default setup. These will affect how the tool behaves once you've activated it. You may need (or want) to further emulate the Maya preset, in which case there are the Gesture Border settings located just below the main settings. If you want the exact behavior of the Maya preset (as in selecting with Border Select replaces the selection instead of extending it) simply disable the Extend option. Switch it from Keyboard to Tweak, and change it from Left to Select. If you compare the differences between the two presets, you can figure out what's been changed.īy default, Border Select is mapped to the B key. That said you might also be interested in giving Blender a try, leaving it all by default just to check its unusual input system for move/scale/rotate. In the user preferences, navigate to the input tab, and (searching for Name, not Key-Binding) search for Border, and find the one under the 3D View heading. It consists of tapping a key (G for move aka 'grab'), moving the mouse around to perform the action (without any click needed), and confirming - similarly to some CAD software. You can use tools that fit nicely with each other, you can customize everything depending on your own needs, and the biggest of all, you can control your entire development environment with your keyboard. When trying to figure out the changes between presets, it's actually quite easy to reverse engineer once you know how. Building a development environment with the shell as a keystone offers multiple benefits.
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